ARTIST STATEMENT

My practice investigates the conceptual implications of the digital landscape, specifically, how virtual environments frame our experience of the physical world. I am particularly interested in moments when these technological representations falter or reveal their constructed nature, such as glitches in Google Street View, lost texture files from video games, or invented geographies embedded in satellite maps. Through print media, sculptural objects and installation, I raise questions about the virtual experience of the world, exposing not only the technological frameworks that generate these representations, but also the human desires and limitations that underlie them.

Working with a combination of traditional and digital image-making methods, my work frequently translates fragments of digital environments into material form. The act of physically rendering digital artifacts - whether as printed installations, paper sculptures or layered works on paper - underscores both the fragility of digital space and its persistent influence on how we perceive and imagine the landscape. A current project engages with the practice of “texture archaeology”: the obsessive search for source images and digital assets used to build game environments and other 3D-modeled worlds. My recent installation, cobble_stone.png, draws from a missing image file of a cobblestone texture widely used in 1990s video games and later pursued in a lengthy online hunt. By materially interpreting these digital fragments, the project reflects on our collective impulse to decode and reconstruct digital memory.